I like all your ideas this is very much what I hope this game will turn into. If this game is supposed to be a true Deadliest Catch game, and affiliated with the Discovery Channel, there need to be significant improvements made. Quotas need to be implemented (perhaps as a difficulty level option) to apply pressure to the player in meeting the quota, otherwise, incur a financial penalty. In addition to multiple seasons, the player should be able to choose multiple harvests for the different crab types.Īt the start, the player will have limited equipment and will initially only be able to fish for one type of crab, then, after earning money, can upgrade skills, upgrade the boat, purchase additional equipment, hire additional crew, and embark on multiple harvests for different crab types during the year, each regulated by the crab type seasons. Opilio, Bairdi and Blue crab also need to be added to the game, as well as the ability for the ship to hold far more pots than currently simulated in the game. (Discovery Communications) After the Scandies Rose. 'Wild Bill' Wichrowski and crew on the deck of F/V Summer Bay. Currently in-game, it's easy to catch the 80 maximum at depths as low as 35 feet, which should not happen. Skipper of 'Deadliest Catch' Boat Describes Daring 2019 Coast Guard Rescue. Originally posted by SFC Gunny:King crab, which as I understand it, is what the game currently simulates, averages 60-70 per pot, however, red king crab is normally found below 120 feet.
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June 2023
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