![]() Game 9: "First, Second, and Third" ( 大将・副将・三将, Taishō Fukushō Sanshō).Will they be able to defeat Go players who have dedicated their lives to the game? Will Sai achieve the "Divine Move" so he'll finally be able to rest in peace? Begin your journey with Hikaru and Sai in this first volume of Hikaru no Go. In one fateful moment, Sai becomes a part of Hikaru's consciousness and together, through thick and thin, they make an unstoppable Go-playing team. Trapped inside the Go board is Fujiwara-no-Sai, the ghost of an ancient Go master who taught the strategically complex board game to the Emperor of Japan many centuries ago. One day, he finds an old bloodstained Go board in his grandfather's attic - and that's when things get really interesting. Hikaru Shindo is like any sixth-grader in Japan: a pretty normal boy with a two-tone head of hair and a penchant for antics. Game 7: "Three Problems of Life and Death" ( 詰碁三題, Tsumego Sandai ).Game 6: "A Decisive Blow" ( 一刀両断, Ittō Ryōdan).Game 5: "Akira Bares His Fangs" ( 牙を剝くアキラ, Kiba o Muku Akira).Game 4: "Inexcusable" ( 許せない暴言, Yurusenai Bōgen).Game 3: "Matters of Life and Death" ( 死活の急所, Shikatsu no Kyūsho).Game 2: "From a Level Beyond" ( はるかな高み, Haruka na Takami ).Game 1: "Descent of the Go Master" ( 棋聖降臨, Kisei Kōrin).Descent of the Go Master ( 棋聖降臨, Kisei Kōrin)
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